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Of course, for 95% of people that won't be a problem, but for insufferable nerds seething with uncontrollable dad-energy like me, it's just not the same. This control setup is currently unsupported by the Xbox, so I was forced to use my regular old controller. While the Xbox version automatically carried over all my settings from my PC (including my tail number), my control settings are currently custom-configured for the Thrustmaster TCA Officer Pack control stick and throttle quadrant at full-sim settings.
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However, I don't think I'll be ditching my PC set-up just yet. Regardless, it's as gorgeous and awe-inspiring as it is on my PC, maybe even moreso, since I've gone from a 27" 1440p PC monitor to a 55" 4K TV on my Xbox. In fact, I would venture to guess this is basically just the newly optimized PC update. I'm happy to say Microsoft Flight Simulator on Xbox Series X is almost everything I love about the PC version. I've been playing Flight Simulator since its PC alpha days, and I was skeptical Asobo would be able to pull off a console version. What have you got to lose (other than about 100GB of space)? My favorite game of 2020 is now officially on Xbox Series X/S, and if you're a Game Pass subscriber, you can add it to your console as part of your subscription. Every building is in the right place, aside from a few of the smaller (less than 10x10') outbuildings.
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My local airport on the east coast of the United States, for example, is tiny and largely unremarkable, but I was impressed by how close to the mark Flight Simulator came while I was taxiing to park my Cessna.
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That might not seem like a lot of locations, but the remaining 37,000+ of the world’s airports are generated using technology sufficiently advanced that, to my eye, it is indistinguishable from magic. The base version of Microsoft Flight Simulator comes with 20 planes and 30 hand-crafted airports.
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